extends Control @onready var intro_sound: AudioStreamPlayer2D = $IntroSoundPlayer @onready var wrong_order_sound: AudioStreamPlayer2D = $WrongOrderSoundPlayer @onready var wrong_place_sound: AudioStreamPlayer2D = $WrongPlaceSoundPlayer @onready var end_sound: AudioStreamPlayer2D = $EndSoundPlayer var interaction_locked := true var organ_order := [ "brain", # Hirn "esophagus", # Speiseröhre "stomach", # Magen "intestine", # Darm "kidney", # Nieren "bubble" # Blase ] var current_organ_index := 0 func _ready() -> void: intro_sound.play() intro_sound.finished.connect(_on_intro_finished) func _on_intro_finished() -> void: print("🏁 Intro abgeschlossen – Interaktionen erlaubt") interaction_locked = false func is_correct_organ(organ_name: String) -> bool: return organ_name == organ_order[current_organ_index] #return true # Für Debug func advance_organ_order() -> void: current_organ_index += 1 if current_organ_index >= organ_order.size(): _play_end_sound() func play_wrong_order_sound() -> void: AudioManager.stop_all_audio_players() if wrong_order_sound: wrong_order_sound.play() func play_wrong_place_sound() -> void: AudioManager.stop_all_audio_players() if wrong_place_sound: wrong_place_sound.play() func _play_end_sound() -> void: print("🎉 Alle Organe gesetzt – Abschluss-Sound wird abgespielt!") AudioManager.stop_all_audio_players() if end_sound: end_sound.play()