extends Panel @onready var snap_marker: Node2D = $SnapMarker var expected: String = "brain" # Oder "bubble" func _ready() -> void: modulate.a = 0.0 # Unsichtbar machen func _can_drop_data(_at_position: Vector2, data: Variant) -> bool: return data is Dictionary and data.has("organ") func _drop_data(_at_position: Vector2, data: Variant) -> void: if not (data is Dictionary and data.has("node") and data.has("texture")): return var dragged = data["node"] as TextureRect var organ_name = data["organ"] var main = get_tree().root.get_node("Main") if organ_name == expected: dragged.global_position = snap_marker.global_position - dragged.size * 0.5 dragged.texture = data["texture"] dragged.mouse_filter = Control.MOUSE_FILTER_STOP self.mouse_filter = Control.MOUSE_FILTER_IGNORE dragged.was_dropped = true print("✅ Organ korrekt gesnappt:", organ_name) if dragged.has_method("start_zoom_and_animation"): dragged.start_zoom_and_animation() main.advance_organ_order() else: print("❌ Falsches Organ gedroppt:", organ_name) AudioManager.stop_all_audio_players() main.play_wrong_place_sound() if not dragged.was_dropped: dragged._reset_drag()